------------------------------------------------- Joo-Won Kim 3D Game Artist joowon@joo-won.com http://joo-won.com 6600 Preston Road #1625 Plano, TX 75024 (214)718-7789 ------------------------------------------------- SKILLS - Traditional and digital art skills - UV Unwrapping and Texturing of 3D models - Normal, Parallax, and Relief Mapping - 2D Sprite and 3D Key Frame Animation - Motion Capture Technology - C++ Programming TOOLS - 3D Studio Max 8 - Maya 7 - ZBrush 2.0 - Mudbox Beta - Adobe Photoshop CS2 - Adobe Illustrator CS2 - Corel Painter 2 - Dreamweaver MX - Flash MX - MS Office Suites - Tortoise SVN Subversion Client - Alienbrain 7.5 - Vicon IQ/Workstation 1.5 ENGINES/EDITORS - Quake 4 Radiant - Half Life 2 Source - Unreal Level Editor 2.0 - Emergent Gambryo - 2D Side Scrolling Game Dev Kit - KA3D Engine GAME EXPERIENCE Kingsisle Entertainment, Austin, TX July - September 2006 Artist (Intern) - Created over fifty environment models, UV unwraps, and textures - Influenced the game asset pipeline process by organizing existing database of art assets and establishing file naming conventions - Provided rendered thumbnails of each environment object to go into the company's Wiki database - Researched and started Wiki pages focusing on the topics of game localization - Demonstrated series of unique games of various genre in part of technical and gameplay research The Fiona Project (Half Life 2 Project) September - December 2006 Art Lead (Faculty appointed) 15 person team (three artists, six level designers, and six programmers) - Concept designed, modeled, unwrapped, textured, and animated one of the main player characters - Hired game musicians and actors for the game - Performed motion capturing of 50+ animations - Worked closely with a programmer on pipeline process for importing character and art assets models and animations into Source engine - Created the art bible containing the art direction, conceptual design, and storyboard of the game - Performed project management for the team by assigning milestones for each artist Great Winter (Unreal Tournament 2004 Project) January - March 2006 11 person team (three artists, four level designers, and four programmers) - Provided conceptual design, model, UV unwrap, texture, and six animations of one character - Provided a model, UV unwrap, texture, and two animation of a main weapon - Provided a model, UV unwrap, texture of four static meshes - Created shader textures for explosion effects Bob the Unlikely (2D Development Kit Project) July - September 2005 2 person team (one artist and one level designer) - Featured in Winter Exhibit 2005 as one of the 2D game finalists - Created six splash screens, three characters, HUD, and menus - Delivered Jumping, Walking, Shooting, Flying, Dying, and Punching animation sequences RELATED EXPERIENCE Samsung Telecommunications America Business Planning Assistant June 2001 - March 2005 Richardson, TX - Organized Samsung 802.16e WiMax technology advertorials for RCR magazine publication - Interpreted in meetings between Samsung HQ in Korea and Samsung Telecommunication in America - Translated technical documents from Korean to English and vice versa - Administered the logistics (printing, binding, packaging, and delivering process) of Samsung's Request for Proposal documents for Nextel's multi-million dollar project - Coordinated 2005 Samsung CES and CTIA tradeshow events Netracon Inc. Graphic Artist (Intern) June - August 2003 Richardson, TX - Created graphics, concepts, logos, and animations for the company product - Established mockups for the TABC education website EDUCATION The Guildhall at Southern Methodist University Masters in Interactive Technology in Digital Game Development Specialization: Art Creation March 2007 University of Texas at Dallas B.S. in Computer Science and Software Engineering August 2004 Collin County Community College A.A.S. in Applied Graphic Design Technology May 2000 LANGUAGES Fluent in reading, writing, and speaking Korean